Brian Works

'Work is much more fun than fun.' - Noël Coward
I ♥ UX

Matrix

Matrix

“Matrix” was a small video gaming publication I wrote, edited, designed, and published in Silicon Valley from 1993 through 1996 or so.

Despite its modest size and local distribution, the first issues of Matrix were offset printed, not photocopied.

Matrix #1, Front Page
The Front Page of Matrix #1 - Offset Printed in Black

Each of the first three issues was offset printed in a different color: black then blue then green.

Matrix #2, Front Page
The Front Page of Matrix #2 - Offset Printed in Blue

Matrix #4 and #5 were printed on tabloid newsprint by the same Silicon Valley printing company that printed “Metro”. The new printing process was more economical, allowing circulation to reach about 5,000.

Matrix #4, Front Page
The Front Page of Matrix #4 - Tabloid Newsprint

Matrix was always free, but Issue #5 carried a bar code as an exploratory step toward possible national distribution.

Matrix #5, Front Page
The Front Page of Matrix #5 - Tabloid Newsprint, Folded
Matrix #5, Page 4, Top - Game Reviews
Game Reviews on Page 4 of Matrix #5

Matrix #10 was an all-Sega Saturn special issue called “Planet 6”. It was photocopied rather than printed, but it was nonetheless a labor of love.

Matrix #10: Planet 6 Sega Saturn Special, Front Page
The Front Page of Matrix #10: Planet 6 Sega Saturn Special

Steve MacIntyre made the logo, Scott Heckenlively painted the cover illustration, and I designed the pages and wrote the content.

Matrix #10: Planet 6 Sega Saturn Special, Pages 6 and 7 - Very Short Game Reviews
Very Short Game Reviews on Pages 6 and 7 of Matrix #10: Planet 6 Sega Saturn Special

See Also: Hybrid Monthly

Tags

Browse All Tags ▸

Social Stuff